Friday 23 September 2016

My experience with Twitch

Image courtesy of www.cardschat.com
Hello you! The name is Luca, but you can call me Luca. Now I know what you are thinking if you have been following this blog (No clue why you would, it's a gigantic waste of your time) and you read my last post, I said I would be making a blog post about why I love the movie Kingsman. Now unfortunately, I have decided to delay it because I am not at all happy with what I have wrote so far but I will continue to work on it until I am 100% satisfied. I have a few other reasons, of which I'll explain at the end of this post.

So keep your shirts on, and I thought I would write an in-the-moment article on Twitch and why it as a whole, had surprised me more than I can imagine.

I cannot remember when Twitch was announced or when I heard about it, but what I do know is how I felt having just heard the concept, and unfortunately for me it was dumbed down to, "Watch other people play games". Now I have observed the online gaming content scene for a while now so I heard the concept and it seemed lazy, and as ever, I'll attempt (and probably fail miserably) to explain to you lot, why I had these thoughts.

First of all, and as simple as it sounded, watching someone play a video game isn't just the basis of what makes the idea lazy, because the art of making entertaining content based around playing a video game isn't impossible. Having just stated that I have observed the online gaming content scene for some time, and it was a time when heavily edited videos with clips that were not just reliant on the gameplay but more on graphics and personality.

A friend of mine was starting out on YouTube in the gaming genre, and back then I felt the only way to become recognised was to have a brand and something to identify yourself as. I wasn't wrong, I am still not wrong in that sense as we have seen huge YouTube channels such as VanossGaming (Nearly 19 million subscribers on YouTube) become recognisable because of his association with his owl based character, which was popularised thanks to his most prominent success with GTA 5.

However for the one Vanoss who does edit his videos to a top notch quality and adds graphics and illustrative and audial features to enhance the comedic effect of the moment, you have so many others who follow in the path of a JackSepticEye, where they just play the game and rely on themselves to bring the comedy. I hate that I have gone into so much depth about this and it has taken me so long to get to the main point.

The main aspect of how to make a video entertaining in any field was never in the moment of making the video, it is how you edit it afterwards, because even someone who leans more towards a JackSepticEye over a Vanoss also has to edit the video in a way that makes it entertaining, and that is where my main concern came with Twitch.

Twitch is a streaming site, where you broadcast live gameplay to your audience and of course, emphasis in this case is being put on live. That was always a concern for me, because I pictured a load of boring old fucks just playing a game and letting everything happen, but I could not have been more wrong.

The first time I engaged with Twitch was watching one of only two streamers I regularly get on the site to watch, and that is Broughy1322. I've mentioned him before but Broughy is primarily known for going very in depth with racing within Grand Theft Auto, and he is the go to person if you want to know about any vehicle performance wise in the whole game, as he laps every car around his custom test track to give a pointer as to how the car behaves and their characteristics so you know how quick they are, as well as topping out every vehicle to find their top speed.

For a short time, I would go to Broughy's Twitch channel from his YouTube videos where he would announce his stream was happening, but I did not create an account until much further down the line. Before I created my account, I saw Broughy interacting with a lot of his fans and that element was what made the streams, he was able to communicate with his audience. Having created my account, the first thing I ever wrote in the Twitch chat to Broughy was me poking a hole in his logic when referring to an in-game freemode event, and ever since then, being able to have fun by interacting with whoever is streaming is always great but what is even better, is interacting with others.

In my time on Twitch, I have become friends with so many wonderful people who I probably would not have thought to be friends with. It is a genuine joy to get into a stream and speak with these people, speak about current events and have whoever we are watching play a prominent part as well, and one major bonus of having gameplay in the background, something is always happening so we have stuff to bounce back on.

You saw how I said I watch two streamers on a regular basis and that one is Broughy1322? The other one is called Zearxy (18k followers on Twitch), who I discovered through Broughy when I was watching a duel stream between them on Rocket League. I remember that I had put in Broughy's chat about how I was infuriated by the fact that my username was coloured in pink, and Zearxy (Whose actual name is Liz, and I will refer to her as that for the rest of this article) told me that pink was a great colour. So we had a bit of banter back and forth with this mystery Scandinavian feminine sounding voice, before I become curious and was like "Who is this person?".

So I started to follow Liz (No, I am not a stalker) and been watching her streams, and they are honestly really enjoyable. She is extremely lovely, she follows me on Twitter so occasionally we talk via direct messaging and we agreed that Twitch has always been a community place. A point proven further by a YouTube stream from the other day by a friend of Vanoss from earlier named Mini Ladd (3.5 million YouTube subscribers), when his chat was moving so quickly that you honestly could not get a word in without some numpty using multi-coloured squares to spell out 'DAB' 100 times every five seconds.

I should clarify that the fact that I could not follow Mini Ladd's chat was nothing to do with the fact that he's using YouTube over Twitch, it's because he has such a large following compared to Broughy and Zearxy. I expect that if Mini was streaming on Twitch, we would get the exact same results in terms of how quick his chat would be going.

Both Broughy and Liz's streams are very small, and it gives them a relative tight knit feel to them where their streams feel quite personal, this being despite the fact that Broughy is fast approaching 100,000 subscribers on YouTube and quality wise, is at a level that far surpasses the typical crap on YouTube. I have a feeling that one day, with the eventual rewarding of actual quality, these two will garner a following so big that it will eventually be a case of not being able to properly communicate with them directly and the chat will move quicker than an RE-7B around the track (Broughy fans will get this reference).

My friend Matthew streamed recently and all it was in the chat was all his friends that would peak at around 15 viewers and stagnate to at the very least around eight or nine viewers, but in the chat the banter was amazing. The experience of kicking back with your mates and having an easy going and enjoyable time, just with the bonus of sharing it with others who will joke around as well and offer more things to laugh at.

I always enjoy gaming, and it may actually be better if I did decide to stream on Twitch. I realise having now been watching Zearxy's streams especially that you don't need to be a professional and have everything look extremely fancy, that it can be low key and reliant on fan interaction. Not that Zearxy's isn't fancy, let's go with high budget, or whatever that puts forward my point, that anyone can stream on Twitch, as long as you have fun.

So to end this, I want to thank Liz especially for helping out (Even if she didn't purposefully mean to do so) and if by the small chance you haven't checked out their stuff, go subscribe to Broughy1322 on YouTube, follow his Twitch and follow Zearxy on Twitch as well.

I have considered starting streaming on Twitch, I would do so if I could start racing in Broughy's crew Nonchalant Dominance, it has been my dream to race in the NoDo GTA Online Multi Class Endurance Championship and maybe I would stream just so Broughy could use my point of view in a video of his covering the event. I am still sitting on the idea though, I would be playing GTA and Rocket League mostly at least for now, I have a lot to think about, it isn't something I want to just do, I am considering a load of other factors of course. I know I said it should be a simple decision so I am contradicting myself, but I suggest you lot go for it, for the BANTZ!

Alright! Thank you for checking this article out, now this is normally where I'd tell you lot where to go if you want to continue following my blog, and I will but I want to let you guys in on something.

So one of my favourite movies is The Martian, which is adapted from the novel of the same name by Andy Weir. Now for those of you who don't know, Andy Weir actually wrote out his novel on his blog for free and also because his novel was based on science fact over fiction, he had people submit scientific corrections for him to put into his story. He began writing it in 2009, he had the finished version on his blog by 2011, he had it properly published by 2014 and of course, the rest is history.

I have decided that I want to publish stories for you lot. I have two stories imprinted into the back of my mind, one I am giving more time to than the other at the moment, and whilst writing is a hobby, I would love to become an author so I have decided that if at some point, I finish my first novel, I will share it on here for free.

My plan is to finish all the chapters, then write up an introduction before publishing a chapter on successive days. I want to hear everyone's thoughts on reading my stories, it will be really amazing to hear how everyone feels after reading them. So if you that is something you lot would like me to do, then let me know.

How can you do that? Well comment below here if you like, or tweet me @TheLucaFormat. You can also follow me there if you want to know when I publish, as well as typing in your email address in the Follow By Email bar.

That will be all from me today so until we meet again,
Luca.

Thursday 8 September 2016

The perfect F1 game (For Codemasters)

Image is my own from F1 2016 (Codemasters).
Hello you! The name is Luca, but you can call me Luca. So I have been playing the F1 games for many years and it has been a major part of my life, even before I was interested in cars.
My first game was F1 04 and I played that game so much when I was a kid, mostly driving as Michael Schumacher because I was a sheep back then and just followed whoever was considered the best (Not that I think anyone who likes Schumie is like that, I still like him now. On another note, keep fighting Schumie, hope you're recovering).

I have had quite the history with the F1 games and so many other racing games, so I consider myself very well versed in illustrating my point for what should be done to create the best F1 game possible. As ever, I wish to present them to you in a non-shit manner, and I had hoped to get this done much earlier like I had promised but it's only getting done now because I'm one lazy piece of crap! So let's get started.

For me, my personal experiences with many racing games have been very differing, however a personal peak for me was a game that whilst it did was it is supposed to do and be an effective driving game, it also did something I had never experienced before and immersed me. F1 2010 was the game, and I have so many fond memories when playing F1 2010.

The reason why I say immersed is because when you opened up the game, you were immediately in the paddock of whatever Grand Prix you were up to in career mode. You had David Croft near your team garage ready to interview you after a race, your team mate nearby looking at some information with some team personnel, and you could jump into your motorhome where you had your agent and if you were lucky enough, the drivers world champion trophy. Adding onto that, you could go into the press conference room if you finished in the top three.

Teamed with such incredibly detailed lighting and incredibly soothing music, F1 2010 is such a an amazing game to experience and it honestly set the bar so high that when F1 2011 rolled around, it was a huge disappointment. The graphics were a bit naff, the driving felt quite digital compared to F1 2010's pure analogue feel, it honestly felt like all the worst possible combination of ponderous handling with no feel through the wheel, teamed with the graphics that it had.

2012 rolled around and it felt like a back to basics in terms of the handling model, as like F1 2010, the cars handled wonderfully and you could tell exactly what they were doing. Though my one disappointment is that the paddock surroundings were replaced by a simple wind tunnel, and the same with F1 2013 the following year, though that made up for it by having something else.

In 2013, Codemasters introduced classic cars into the game. This was something the community was overjoyed about, and they went above and beyond the call of duty with what they implemented with the classic cars, because many of us were expecting to just have the cars available to us to drive around the 2013 circuits and maybe some classic tracks for the older cars, but this was not just the case.

We could race the classic cars on both the 2013 and classic circuits, we could even race the 2013 cars around the classic circuits and we had drivers in the old classic cars that were affiliated to some extent to the team which fielded the car, even if they didn't race the car back in the day. For example, Alain Prost (F1 champion 1985, 1986, 1989 and 1993) won his fourth championship with Williams, however you could race as him driving the car that won the 1980 F1 championship with Alan Jones.

You had a choice of either racing in 80's or 90's era F1 cars and even the 2013 cars around older configurations of Britain's Brands Hatch, Portugal's Estoril, Spain's Jerez and Italy's Imola, and because 2013 was the year that the F1 movie Rush was released, you could go to Time Trial and drive Niki Lauda's 1976 Ferrari. This was something that the community absolutely adored Codemasters for, as it was quite a ballsy move considering us being able to drive these cars at all to the extent you could on F1 04 and F1 Championship Edition in just the time trails would have been more than enough.

So you're probably wondering what I thought of F1 2014? Well, I didn't pick up the game. I believe I was going to, then it was announced that the retro cars and tracks would not be returning so I decided to not do so. I believe this was when I was mainly just into GTA so don't feel sorry for me.

Fast forward to F1 2015 and now F1 2016, right now I'm struggling on F1 2016 in the same way I did on F1 2015. These two newer F1 games are on the next generation of consoles (PS4 and Xbox One) as appose to all the other games being on the last generation (PS3 and Xbox 360), and as a result of this, the newer games have a higher frame rate, that being 60 FPS as appose to 30 (I believe, I may be wrong).

Something I find to be such a plaguing issue is when I go into corners, the cars are going so much faster that the steering feels heavy and the car doesn't want to get going as the steering wheel just drags as I accelerate. I use a controller by the way, I plan on seeing what will happen once I get my PS4 wheel, but right now, I am struggling and willing to take any advice on.

I will commend F1 2016 for this though, I love the manual starts and the slowing down before entering pitlane as well. I'm also more than happy with the fact that we now get to pick race numbers and customise helmets, though I feel perhaps the helmet customisation should be worked on for the next game. Which seems like a perfect transition to the whole point of this article, an amalgamation of all the best from these F1 games to make the perfect one, that hopefully Codemasters will listen to.

Back on F1 Championship Edition, I loved the pit stops you could perform on there by pressing buttons in order to get your pit crew to perform certain actions and I miss that. Though that was back in the day that pit stops took about 10 seconds and there was refuelling, so with the fact that a bad pit stop is just under five seconds due to refuelling having been banned, maybe it could be very difficult to nail a pit stop if you're pressing buttons in this new era. I'd love to see that.

Character customisation is another thing I want to see expanded. On F1 2016, we have a choice of selecting a few pre-made faces for our driver, and I would much prefer to see a system implemented where we can customise them completely like on GTA, so we could have anything from white, black, Asian, or even an option for either a man or woman driver. Then afterwards, we could decide what hair style, hair colour, eye colour, the size and position of the nose etc. whatever possible to personalise our characters even more than before.

Helmet personalisation was an incredibly surprising and welcome feature for this year's game however I do have a few details that I want to propose with the customisation. Every team in F1 has a template for all their helmets, with Ferrari for example having their logo on the forehead area of the helmet above the visor, as well as a ring around the top with one of the team's sponsors. So what I reckon they should do here is whilst designing the helmet, see what the helmets would look like with any team's sponsors and designs before finishing the helmet off.

Another helmet design feature would be a system similar to that of the old Forza games where we can pick shapes, colours, country flags etc. and even our own custom design for a race number that we pick. So for me, I would have my number 56 coloured in red for the five and yellow for the six, with the British and Italian flags on top as well just beneath them. The rest I'll figure out in time, but that's what I have for now.

Next up, I would like to see podium finishes make a return along with the national anthems of the winning driver. I remember on F1 Championship Edition, I would create a new profile with a different nationality and set the difficulty mode for the AI on easy so I'd hear a new national anthem, rather than do what the average idiot would do and go listen to it on YouTube.

In 2012 and 2013, there was a young driver test at the Yas Marina circuit in Abu Dhabi and I really liked the system that they had where you drove a Red Bull, Ferrari or McLaren and performed various tasks in order to learn. You could obviously choose not to do it but I found it very beneficial when I did it, and not only that it was also a very authentic experience as there are young driver tests for drivers who have competed in two Grands Prix or less.

I'd love to see the young driver test make a return, maybe either at Yas Marina again or like in recent years, Silverstone. Though that being said, ever since Silverstone held in-season tests, that seemed to expand into including regular drivers as well.

Could we have in-race commentary back too? I know we have Anthony Davidson and David Croft giving commentary before and after the race, but why not inbetween? I loved that with James Allen and Martin Brundle in F1 Championship Edition where they recite the order or talk about a retirement. Plus in F1 CE, they break the fourth of wall and refer to the person playing the game when in career mode as "You" and not "The (Insert team you drive for) driver" like in F1 2016.

Final two things I want to see back, the paddock atmosphere similar to that of F1 2010. Immersing yourself in the F1 world again after the most recent games having such a bog standard menu especially in the same way it worked on F1 2010 again, would be something I would be overjoyed with.

The other thing? Yep, classic cars and classic circuits once again. Implemented the exact same way it was in F1 2013 where you go into 'Retro mode' or whatever it was called, and you are inside a garage with a classic car.

Oh and before I forget, before the British Grand Prix in 2012, an F1 track in London was created by Santander, McLaren and Sky Sports. I have been wanting to drive that track for so many years, asking Polyphony to ditch that fucking awful excuse of a London street race in favour of the one created here.

It started on the Mall, went pass Buckingham Palace and Big Ben, alongside the Embankment on the River Thames and underneath Admiralty Arch. I would be elated to find out there was a Grand Prix held there in a few years, and even more happy to find out it was put on Gran Turismo or Project CARS. So I'm thinking as a trophy, unlocking the London Grand Prix track would be great prize.

Of course though, the F1 games should do one thing really and that is be a great F1 game and for the most part, Codemasters have always been knocking it out of the park, some more than others. This is basically a wish list for minor details, but I think the main thing is for the F1 games to allow for both people on the controller and people on the wheel to be able to drive the cars quickly and for us to be able to know what the cars are doing.

Last time I was able to drive the cars like that was F1 2013, and it peaked in F1 2012 so I hope I can get better on F1 2016 at the very least.

Codemasters, hope you consider a lot I have to list here. That's if you're reading this at least, and if you are, please consider making a follow up to F1 Race Stars as well. Anyone who isn't an F1 fan, play that, it's so fun.

Alright! That'll do for today, thank you all for taking the time to read this. I see that I have written a lot of motorsport orientated posts as of late, next blog post will not be the case, infact it will be one I have been promising myself to make for a while. Infact my friend Morgan that I mentioned in my Pokémon live action movie post (Link here - https://redsone-shot.blogspot.co.uk/2016/08/live-action-pokemon-movie-thoughts.html) asked me to make my first blog post the one that I will be working on next, well it has been way too long!

My next blog post ladies and gentlemen, for those of you who know me so well, will be... (Insert unnecessary dramatic music), Why I love Kingsman. Barring anything that may pop up beforehand but I promise, as far as things are going now, that will be my next blog post.

So if you're looking forward to that or just want to see more of my posts in general, either follow me on Twitter @TheLucaFormat or if you're on desktop, type your email address into 'Follow by email' if you have not already.

So until we meet again,
Luca.

Thursday 1 September 2016

An idea - F3 EuroCup

Image courtesy of www.paddockscout.com
Hello you! The name is Luca, but you can call me Luca. So in my last blog post, I spoke at length about how I have all these ideas and concepts but I don't have the power to make them happen, but it has never stopped me from at least trying. This is one of the many reasons I began this blog, so maybe someone with power could read it and be all like "This looks alright, maybe I'll try and make it happen". Oh and a little side note, I feel like if you read my last post and took a shot of strong alcoholic drink every time I said "Make it happen", you would have blacked out.
 
Anyway, back to the main topic here. So as I have already mentioned, I am a huge motorsport fan and it ranges from anything such as GT racing to junior formulae, and from cars to motorcycles. I consider myself incredibly invested in many major details of these racing championships to make a case for this concept I am going to be telling you about, as it has been a brainchild of mine for a couple of years.
 
So if any of you read my 'What is a voice with no power Part 1 (FIA F3 Europe)' (Link here: https://redsone-shot.blogspot.co.uk/2016/07/what-is-voice-with-no-power-part-1-fia.html), I had been trying to make a case for the FIA European Formula Three championship to try and focus on it being a proper junior formulae for those heading to F1, and not a by-product of the German DTM championship.
 
But because I'm just some kid who has no significance, this never happened and European Formula Three is still trapped in the cycle of shitty tracks and clinging to DTM's hand like a man-child who cannot man up and move out of his mother's basement and get a job.
 
It won't stop me trying of course, and it never stopped me back then. This tale I have for you may actually be quite the amusing one, so sit back with your comedy popcorn and let us get started!
 
Back in 2013, the British Formula Three championship had downsized its schedule to include just four rounds, of which only 50% were actually in Britain. For many years proceeding the 2013 'mini' championship, British F3 whilst it was still a strong force, it was trying to be a European series, and that had been rather working for them, until the FIA took over the F3 Euro Series to become FIA European F3 in 2012. This being the period when I tried pointing European F3 in the direction to distance itself from DTM to an extent, but I've already spoken about that.
 
The FIA-led Euro F3 had become so affordable and accessible to younger drivers, that a lot of them were making the step up immediately to this tier of racing after racing in a lower tier national championship. Even Red Bull F1 driver Max Verstappen leaped up to FIA European F3 from Karts in 2014 and then the following year, made his F1 race debut, seemingly an exception to the rule of how drivers develop in the lower formulae.
 
Anyway, so I tried all I could to get in touch with the Stéphane Ratel Organisation, who are responsible for the Blancpain GT championships, British GT and at the time, British F3. The most I ever got was through the British GT Twitter account, and during the period that the 2013 smaller scale British F3 series was taking place, I tried to convince them that the way forward for British F3 was to go back to basics, with a schedule that mainly consisted of British tracks and only one round outside of Britain.
 
I tried to help but they must have seen me as an annoyance, because British GT blocked me on Twitter. However the idea of the schedule mainly consisting of British circuits must have struck a chord with them and they did do this for the following year, much to my delight but it didn't work out, as less than 10 drivers competed throughout the whole championship and after many successful years, British F3 in that guise was forced to fold.
 
Not trying to push the blame onto something else, but whilst I feel partly responsible, it was because of European F3's rise to now being a complete monopoly. We do have British F3 back under a new guise and without the cars to match that of European F3, and with a mostly British schedule to suit that of drivers looking to make a natural progression and with the sponsorship they have so it has worked out well in that regards.
 
However, I don't think SRO are best pleased to have lost control of a major junior formulae so that is why I have not only emailed them with this idea, I want to get it across to you lot in hopes I may be able to convince SRO the benefits of such a proposed series. So I give you everyone, the Formula Three EuroCup championship.
 
Remember how I spoke briefly about how in 2013, British F3 was watered down in terms of its calendar with only four rounds? Well I have to commend SRO for the concept, it just should never have been utilised for British F3 at all. However for what I have in mind, four rounds is perfect.
 
Looking back on how the 2013 British F3 championship played out, it consisted of drivers who were already competing in many major racing championships and were using it as a "bit on the side". The three main players when it came to competing to win the British F3 title, they were Jordan King, Antonio Giovinazzi and William Buller, all three of whom were competing in the European F3 as well.
 
Same for many of the other drivers, such as Nicholas Latifi, Jann Mardenborough, Sean Gelael and Tatiana Calderon. All of them were competing in European F3 that year, and it didn't stop there, as we also had 2012 British F3 vice-champion Jazeman Jaafar return for one round so he could qualify for the F3 Macau Grand Prix, since he had been competing in Formula Renault 3.5 in 2013.
 
For those out there who don't follow motorsport, the unfortunate truth is that money is what makes the world go round. I don't mean that as in wages for drivers, because car upgrades and repairing costs money, drivers need to have sponsorship behind them, and unfortunately, talent isn't the only thing that sponsors like. We have seen it in recent years that drivers make it to F1 on pure money alone, or at least where the money outweighs talent.
 
It is bad enough in the highly publicised championships such as F1, but you look further down the single seater ladder and it is even worse. I know for a fact that so many drivers particularly from Australia and New Zealand have it very difficult, since sponsors of theirs from their native countries find it difficult to sell in a market such as Europe.
 
I can also safely say it isn't isolated to just drivers from outside of Europe, we have so many drivers deserving of a shot in major racing championships, and can't get the chance due to the money involved. That is where this F3 EuroCup comes in, as I have been inspired by many other championships that use the EuroCup name, like the Renault Clio series and also Formula Ford from a few years ago.
 
There's a driver called Scott Malvern, he is one of the major victims of money dictating his career. I believe Scott could have been a very successful driver had he gone further, as he won the 2011 British Formula Ford championship, the Formula Ford EuroCup that same year and the 2012 Formula Renault BARC.
 
That aside, the Formula Ford EuroCup that he won in 2011 alongside his British FFord championship was a four round mini championship. This being the main source of inspiration I am taking with the F3 championship, because the EuroCup being a smaller scale series allowed Malvern to commit to it as well as his British FFord campaign.

So applying this idea to a higher tier format of racing such as F3, you could have drivers from so many disciplines compete either at one round or throughout the whole EuroCup. It would be very accessible for drivers who don't have a full season budget and may want to try and impress whilst competing with drivers who are using the EuroCup as a side campaign or competing in order to qualify at Macau, maybe sponsors will sit up and take note?

I know for a fact that I sound naïve as fuck, but when this format was tested for British F3 in 2013, it worked out exactly like so and I see this concept of a small scale and small budget F3 series being only more beneficial for drivers in a variety of different junior series.

So the F3 EuroCup, this is what I have proposed to the Stéphane Ratel Organisation. Back in 2013 with British F3, we had the four rounds with three races each at Silverstone, Spa-Francorchamps, Brands Hatch and Nürburgring, and for the F3 EuroCup I have pretty much the same tracks except Monza in Brands Hatch's place.

All rounds support the Blancpain Endurance Series, in their 3 hour races and their annual 24 hour race at Spa. Three races each weekend, using FIA grade F3 chassis that are left over probably from when the SRO's British F3 went down the pipe.

"So Luca, why are you writing this? What is the point of this?", well random person who doesn't actually exist and I only conjured up for the purpose of asking that question but probably nobody else gives a shit to answer, okay maybe some of you actually do.. I am proposing the SRO to create the F3 EuroCup because it is a perfect compromise.

You'll remember I said that the British GT Twitter account blocked me, so I made some enemies back then. I don't regret anything, I still think that British F3 was not meant for this four round and watered down concept, but the concept is genius and maybe SRO could take advantage of this hole in the market.

I do want to apologise to SRO for being a slight annoyance but I only ever did anything with good intentions. This small scale F3 championship will be very beneficial for many young drivers and I reckon you guys will have really large grids at every race meeting, I sent an email to Emily from your London base with the contacts on the SRO Motorsports Group website, and I go into a little more detail regarding a few other things such as how race start line-ups are dictated. Hopefully you see what I am trying to propose.

Because hey! I may have been one of the catalysts that led to you losing British F3 so why wouldn't you listen to a scrub like me? I know I sound like I have my head so far up my own arse that I am.. okay I won't go there but my point is, I am not. Heck if I was unreasonable, I could have the nerve to ask my parents for a Ferrari 458 Spider and tell them that if they didn't, I would not love them in the slightest, however my feet are firmly on the ground here.

I see the benefits of the F3 EuroCup, and I hope you lot see where I am coming from. Hope to hear from you lot soon, and again, sorry for the inconveniences way back when. Oh and you don't have to get the British GT Twitter account person to unblock me, the Renault F1 team blocked me because they have signed a disgrace to the cause of getting a woman driver to compete in F1, and so many of the junior formulae drivers agree with me. (This by the way, I will come to it and some point in the future, I want a talented and competitive woman to represent female athletes in F1, and the one I am referring to here, is not. She, is just, NOT!)

Alright! Got off topic there, as for the rest of you, thank you for reading my article. If you're new here, follow me on Twitter @TheLucaFormat to get notified of when I post, or you can Follow By Email if you are on the desktop version.

So until we meet again.
Luca.